{2d Art}



Faces from the past staring out into the present!  Gaze in wonder as decaying photographs from a time long past are retored to their former glory, all as if by magic!

{Photo Cleanup}

   Recently, I've been working on a project to digitize old family photos and movies for the purpose of more secure storage.  While film negatives definitely decay, digital files don't.  However, this project also requires a fair amount of "digital remastering," as many of the older materials have decayed considerably.  These are a few of the most recent examples of images that I have scanned in and then restored to create a digital archive copy.  In all cases, click the image here to view the full size copy.


Before.
Image scanned from 1945 original print.  Note both the discoloration, as well as the nicks, scratches, and other visual "bugs."  (Click for a full sized image.)
After
And the same image, after cleanup.  The image is back to being true black and white, and the majority of the visual problems have been repaired.  Odds are, this picture hasn't looked this good since the late 1940s.  (Click for a full sized image.)



Before
Pure scan of a slide taken in the mid 1960s.  Note the washed out color (due, in part, to the fact the flatbed scanners are not slide projectors) as well as the dirt and hairs throughout the sky.    (Click for a full sized image.)
After
The changes are subtle, but significant.  Rebalancing the colors has infinitely improved the character of the Grand Canyon in the background, and removing the most onerous pieces of dirt has improved the look of the sky immeasurably.  (Click for a full sized image.)


Before
A slightly more extreme example.  This is a scan of a print from 1912.  Notice the fairly significant damage.  In addition to the huge hole in the middle of the picture, there is quite a lot of dirt and discoloration - a mute legacy of the adventures this print has been through in the last 92 years.  (Click for a full sized image.)
After
While the computer can't work miracles, the modified image is immeasurably improved.  While the picture data of the boy's ear is lost to posterity, the hole itself is more or less healed, along with several other graphical blemishes.  The dirt, while still present in several locations, has been significantly reduced.  (Click for a full sized image.)




From the worlds of the past we turn to the worlds of the mind, as our digital canvas exposes us to lands never before seen, and yet instantly recognizable!

{Creative Design}

   As mentioned on the {Programming Samples} page, I've been known to run a Dungeons & Dragons game from time to time.  The table top version's both primary strength and weakness is the fact that the game world is just described by speech.  While this allows an unlimited "special effetcs budget," it can be difficult to get your players to really grasp what your talking about.  So, I like to generate some visual aids.  These are from the most recent game I ran.


Module Cover

   The intention here was to echo the original style of the covers of TSR's early 1980s published adventures.  Thay always did a bang up job of setting the mood for the story, and I wanted to do the same thing.  A little time in Photoshop and Illustrator later, and blam.  We have a cover.



Conwy, Wales
A map of the town of Conwy, in north Wales.  Scanned from a tourism brochure.  (Click for a full sized image.)
Conwy, after modification
After some tweaking, Conwy has become the fictional town of Rhygorsaf.  Note that the train tracks, walking tour route, and bridges  have all been removed, and the river resculpted, along with a few other tweaks.  As a historical point, the modifications were based on Conwy's actual layout in the mid 1400s.  (Click for a full sized image.)


{Character Sheets}


{N&S Character Sheet}

   One of the most important things in a table top RPG is the character sheet.   This is the page that holds all of the information about the player's character - their physical attributes, their skills, their posessions, even down to things like eye or hair color.  Sadly, Palladium Games (Publisher of such fine products as RIFTS and Ninjas & Superspies) is infamous for having possibly the worst character sheets in the industry.  Here is the home brew Ninjas & Superspies sheets I created some time ago out of sheer desperation.


{Conan / d20 System Character Sheet}
{Front Page - Conan Specific}
{Back Page - d20 generic}

   On the other hand, sometimes offical Character Sheets aren't all bad - they just could be a lot better. I whipped these up for a Conan RPG game we played. The Coman game is built on 3rd Edition D&D's d20 system, so the back page works for any d20 game. A "generic" front page is forthcoming.
   The goal here was nothing short of creating the "ultimate" Character Sheet. As part of this, the intention was to encapsulate as much information as possible on the sheet itself, so that the players would need to reference the book as little as possible. With this in mind, I included a full level progression chart for all of the character classes, as well as working hard to make sure that every neccisary piece of data had a slot on the sheet, and explained, as much as possible, how to compute said data. The invlolved a lot of layout design work, so that similar data was always located close together - ans if possible, using the layout itself to demonstrate the mathematical relationships.
   The final goal was to minimize page turns as much as possible. The final design placed all of the combat statistics on the front page, and everything else on the back - so that the front could be turned up while Adventuring, and the back while the party was back in town.




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