{3D Animation Examples}



Behold!  A Thrilling Wonder Story from the Far Flung Frontiers of the Future!  A Mechanical Man, that most Clever of Clockwork Contraptions, Endeavors on an Enigmatic Errand!  Be Amazed by Technology so Advanced that it Seems to be Nigh Magical!  Gasp at a World Simultaneously Totally Alien, and yet Totally Real!  Utterly Fantastic!

{"The Drenalli Encounter"}
or
{"The CSCI 240 Final Project"}


A Shiny Robot, With A Grim Mission.
Our Mechanical Hero ponders his surroundings.
Space Ship.  Space Station.  Space Planet.  Space Nebula.
A space craft dives away from an orbital station.

{Download}
(7.23 MB, 1:17 minutes, 320x240 DivX 5.2 AVI file.)

{Behind the Scenes}
   Originally generated as the final project of my CSCI 240 (Computer Animation) class, this was one of those projects that took on a life of it's own.  The class assignment was to generate at least 3 seconds of something walking.  We were required to do all of the animation ourselves, but everything else could be "borrowed" from the internet.
        Feeling bold, I ended up with a movie over a minute long with all models scratch built by myself.  Along with music, sound effects, and some actual editing.

    For the record, I got at A.

{Credit Where Credit is Due}
   The music is all edited from the soundtracks of "The Empire Strikes Back" by John Williams,  "Star Trek VI" by Cliff Eidelman, and the Theme to "Doctor Who," composed by Ron Grainer and as realized by Peter Howell.  The sound effects are mostly taken from the LucasArts game "X-wing: Alliance," along with a few others from various sources around the internet, and all with some heavy editing.  (No infringement of copyrighted material intended.)

    All  3d models built by myself from scratch in Lightwave 3D.  The nebula background and planet textures are based on images from the NASA website, with some modification.  All other textures were generated by yours truly.



In another distant corner of space and time, a bold ship makes an escape from the forces of evil!  Thrill to every pulse-pounding minute of heroism!  Gasp at the derring do!  You've paid for the whole seat - but you'll only use the edge!


{Escape from Alderaan}


This is really cool looking.  It's a shame you can't see it.

{Download}
(9.83 MB, 1:07 minutes, 640x272 DivX 5.2 AVI file)

{Behind the Scenes}
   While playing the Star Wars RPG mentioned in passing on the {Programming Samples} page, my friends and I started jokign about the idea of a Star Tours (yes, from Disneyland) ship leaving Alderaan just before it gets destroyed by the Death Star in the original Star Wars.  (Don't tell anyone, but we might be geeks.  We're looking into it.)  FIguring that this would be a good chance to use all those Star Wars themed Lightrwave modles I'd pulled off the internet over the years (including the StarSpeeder 3000 from Star Tours, amazingly enough) I slapped this puppy together.  It turned out really nicely - and now it's here.

{Credit Where Credit is Due}
   Obviously, the music is all edited from the soundtracks of "Star Wars" and "The Empire Strikes Back" by John Williams.  The sound effects are all taken from the LucasArts game "X-wing: Alliance," and with much less editing that the above movie since they're all supposed to be Star Wars sounds here.  Also, all of the models were downloaded from either www.theforce.net/scifi3d or from www.swma.com  (Which sadly no longer exists.)  Obviously, all credit for their look goes to the original authors.  I'd list their names individually, but I don't have the list handy.



Consider a universe ruled by Fear - a fear of Sinister Stones Suffocating the very Vacuum of Space.  This is the universe we present - a universe that can be saved by one lone steadfast shuttle.

{Sector 190 - Asteroids: Opening}



{Download}
(4.89 MB, self playing Smacker EXE file)

{Behind the Scenes}
   Step right up, and hear the tale of a wildly ambitious computer science project.  For our final project for our Computer Science degrees, a few friends and I sketched out an outline for a space combat game we called "Sector 190."  I came up with the title as a riff on the official class name code for the final project - CSCI 190.  Having done that, it was clear that we were not going to write the whole game in one semester, so for our actual project we roughed out the basic engine for the game and set up a 3D implementation of the classic arcade game Asteroids.
       As a programming project, this all worked great.  We learned a tremendous amount, did a whole mess of programming using OpenGL under Windows, and learned a whole lot about math.  As a game, the final result was a little weak.  For starters, the Asteroids don't actually blow up when you hit them.

   During the original design phase, I generated a lot of "creative resources."  Space ship designs, plot outlines, character sketches.  It seemed a waste to throw it all away when the project was scaled back (however reasonable that scaling was) so we used one of the ships I designed as the player craft in the final result, and I cooked up a "intro movie" for the final game using the original model.  This, then, is that movie.

   The program itself is over in the {Programming Samples}.

{Credit Where Credit is Due}
   Again, the music is not mine.  It is edited from the soundtracks to both Aliens by James Horner, and Star Wars by John Williams.  Other than that, all the rest is mine.


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